Well, Hell- I was working on a board a couple months ago that had these doubled up ROMS that I had to burn a couple for. When I was putting them together, I thought something was funky about the contents/order of them as compared to the 16k ROMS on all the other sets I've seen. I didn't follow the address decoding through, I just assumed the correct chips were being enabled via the wire jumpers. No luck, so I moved onto other things until I read your message. Swapped the ROMS the other way around as in your writeup and BAM - up it comes. There's still a problem with my Y output, but you got me to pull this one off the stack. Thanks! Kerry Matt Rossiter wrote:
By the way, I was able to resolve a tricky problem using the 9010A Code Generator.
In the tempest manual I have, if you have a board using the 32k roms, the designated positions are listed as this:
136002-133: D1 136002-134: F1 136002-235: J1 136002-136: L/M1 136002-237: P1 136002-138: N/P3
But according to the Fluke 9010a - the signatures were showing that the positions of the roms should be reversed:
136002-237: D1 136002-136: F1 136002-235: J1 136002-134: L/M1 136002-133: P1
So the book must have a misprint? I was able to catch that problem within 5 minutes instead of spending hours trying to figure it out.
Did anyone else know that the manual has this misprint? I have the -04 rev board and the 3rd edition of the manual.
Matt
On Sun, 27 Aug 2006, James Bright wrote:
Eventually... Just not a whole lot of time right now because I'm in the middle of re-writing quarterarcade (from the ground up... Reflects things we've learned over the last 5 years of doing business). You can change the program name online in the generator by clicking the Edit link. I know it's a PITA ... And it's not the first time someone has requested this feature.
If I get a free couple of hours I'll look into how much work this would be...
JB
--James Bright www.QuarterArcade.com Restored Arcade Games for your Home
-----Original Message----- From: techtoolslist-bounces@flippers.com [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Matt Rossiter Sent: Sunday, August 27, 2006 3:01 PM To: techtoolslist@flippers.com Subject: [Techtoolslist] 9010A Code Generator Question
This is a very handy tool to work with when you want to do some quick tests. I love it.
I have just one itty bitty suggestion, unless I'm just doing something wrong. When you generate a test script for a game, say Tempest, the ROM Program names it automatically creates are generally "illegal" when they are compiled through FIDE. I guess it has to be a certain length? So, I just have to edit each ROM program name so that it can compile the script and send it to the troubleshooter. For example, I would normally take a generated name like 136002123 and manually change it to ROM123.
http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx? g=3057&set=tempest&cpu=5526
James, would it be possible to add an optional function that could automatically truncate the ROM Program names? Maybe have something where it adds "rom" to the beginning and the last 3 or 4 characters of the rom name to the end? I don't mind doing it manually, or maybe come up with a script of my own, but that would be super cool.
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