6502 assembly/disassembly stuff
I've been poking around the 6502 over the last few days as I have need to re-understand the code for a couple of projects and found a nice little JAVA simulator... http://richardbowles.tripod.com/cpu_sim/cpu_sim.htm You can dump some code in, tell it where in memory to start and away you go. A more advanced 6502 windows based simulator/emulator program is here: http://home.pacbell.net/michal_k/6502.html But unfortunately the creator is Polish and the help files are only in that language....I don't have Polish setup on my machine otherwise I'd try to use one of the Polish to English translation pages...I have asked him about this but he is rather busy with other stuff and can't take the time... John :-#)#
Matt posted this to the vector list but I haven't seen it here. Anyhow BIG Thank You goes out to Matt! 179 pages on the compiler for your reading. Thanks, Kev PS if anyone is interested I'm working on rewriting the Pokey test script to be relocatable & add some other feature test. Original posting on Vectorlist..... I recently found the software and manual for the fluke 9010a language compiler. From what I've heard, it's not available online anywhere so I thought it might be useful to this group. This should allow you to create a troubleshooting script on your PC and then load it onto the PC. I should have the software loaded by tomorrow hopefully.. I also have a whole bunch of tapes with data on them. One of which is used for the clock module. I hope to have the data dumped off the tapes and available too. ftp://ftp.rossiters.com/cust/rossiters.com/downloads/Fluke/ I'm hoping this will inspire some of you geniuses to write some scripts so that I can more easily fix my vector games when they go sour. Matt
Yeah, I was going to post on this group as well. I thought maybe vectorlist had pretty much everyone on this group plus a few other guys. Is anyone interested in the training manual as well? It's probably not as useful as the user manual itself, which is on spies - but there's alot of technical tips in there. Anyway, glad I could help. Matt _____________________________________________________________________ On Wed, 27 Mar 2002, Kev wrote:
Matt posted this to the vector list but I haven't seen it here.
Anyhow BIG Thank You goes out to Matt!
179 pages on the compiler for your reading.
Thanks, Kev
PS if anyone is interested I'm working on rewriting the Pokey test script to be relocatable & add some other feature test.
Original posting on Vectorlist.....
I recently found the software and manual for the fluke 9010a language compiler. From what I've heard, it's not available online anywhere so I thought it might be useful to this group. This should allow you to create a troubleshooting script on your PC and then load it onto the PC. I should have the software loaded by tomorrow hopefully..
I also have a whole bunch of tapes with data on them. One of which is used for the clock module. I hope to have the data dumped off the tapes and available too.
ftp://ftp.rossiters.com/cust/rossiters.com/downloads/Fluke/
I'm hoping this will inspire some of you geniuses to write some scripts so that I can more easily fix my vector games when they go sour.
Matt
participants (3)
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John Robertson -
Kev -
Matt Rossiter