John,
Thanks… this helps fill in the gaps. Doesn’t look too, too hard…
JB
--James Bright
www.QuarterArcade.com
Restored Arcade Games for your Home
-----Original Message-----
From: owner-techtoolslist@www.flippers.com
[mailto:owner-techtoolslist@www.flippers.com] On
Behalf Of John Robertson
Sent: Monday, September 29, 2003
10:15 PM
To: techtoolslist@www.flippers.com
Subject: Re: [techtoolslist] Pong
Maybe not a crack wiz (not sure if I like that image ;-) but have fixed
a few in my time...
At 08:00 PM 29/09/2003 -0400, James Bright wrote:
If I
remember correctly, John is a crack wiz with Ping boards (Am I right? Memory is
vague on this one). Figure Id try something a little different in the mean time
and look at a couple of non-CPU based boards J Ive got the
schems (no manual), so wanted to ask a few general questions. Ive included the
pinout that I have below for reference. I believe it to be the correct one.
1) Im
guessing that I can just drive the board off of +5 and gnd and ignore the
xformer. Looking at the schems (they are *very*
fuzzy in the version Im looking at), that looks to be it. Guess Im half
thinking aloud here&
Yes, they generally all ran off ordinary +5VDC - took about 3amps AIR.
2) Monitor. I see a composite sync line on the schems, but note explicitly documented in the wire diagram. But Im guessing that you can just pick a color (or tie all three together) and just run it into a normal monitor.
These games were usually B&W composite. Look for the VIDEO line, ground
being the other. Unshielded twisted pair ran up to the Motorola/Wells
Gardner/Ball Brothers monitor.
3)
Antenna? FCC regulation or something? Interesting.
ANT was for forcing a reset on the board if someone tried to zap it for a free
play...it was a piece of wire about 18" long and if it picked up a spike
would clear the TTL registers.
4) Any
other gotchas? I was going to start playing around with it tonight during MNF.
I do have a Pong on hand right now, so I can also peek inside. Just much easier
to run the thing on my bench.
You can follow the image through the board if you make a Video Probe -
essentially a wire probe with a resistor (something like 10k) in series and
tied to the video input of the monitor. You can then visually trace the ball,
paddles, and clock circuits - The Book by ATARI is great for this
information - was up on Spies but I can email you a PDF of it.
Paddles were usually 10K pots wired across the +5/ground so the wiper would go
from around 4V to around 1V - this was fed into a 555 that would change it's
output pulse length in accordance.
John :-#)#
Pinout
1 transformer
2
3
4 transformer
5
6 transformer
7
8 +5
9 +5
10 Coin NO
11
12 Coin NC
13
14 Paddle 1
15 Ant (wtf???)
16 Sound
17
18 Paddle 2
19
20 Video
21
22 Gnd
--James Bright
www.QuarterArcade.com
Restored Arcade Games for your Home